Three.js Load Multiple Objects Asynchronous Issue
am loading multiple models on the same time to a scene, but it fails to load all the models, it only loading one model on the scene For example am having a building scene with the
Solution 1:
The problem are the globals.
Here a nice reading about Why is Global State so Evil?.
update
I played around a bit with a code similar to your, and I see now what could be what it seem a problem, but it isn't really, you can use an approach like this:
/* object declaration and initialization on load completed */var model1;
load_file('object1', function(model) {
model1 = model;
model1.position.x = -2;
});
...
functionlaad_file(file, on_load_complete) {
...
loader.load("http://localhost/"+file+".js", function(geometry, object_material) {
...
scene.add(model);
/* call the callback to initialize your object */if (on_load_complete !== undefined)
on_load_complete(model);
});
...
}
render() {
...
if (model1 !== undefined)
model1.rotation.x += 0.1;
...
}
Solution 2:
Seems like your problem is that renderer not firing after model added to the scene. Try to call it after model added to the scene at your callback function:
scene.add(model);
renderer.render(scene, camera);
Post a Comment for "Three.js Load Multiple Objects Asynchronous Issue"