How To Send And Receive Desktop Capture Stream Generated Via Getusermedia()
I am making a Screen sharing app with WebRTC + Socket.io and stuck at a place. Connected with two browser using WebRTC + Socket.io and can send text I am taking support from codel
Solution 1:
Please try something like this: (explanation at the end of the code)
var btnShareYourCamera = document.querySelector('#share-your-camera');
var localVideo = document.querySelector('#local-video');
var remoteVideo = document.querySelector('#remote-video');
var websocket = newWebSocket('wss://path-to-server:port/');
websocket.onmessage = function(event) {
var data = JSON.parse(event.data);
if (data.sdp) {
if (data.sdp.type === 'offer') {
getUserMedia(function(video_stream) {
localVideo.srcObject = video_stream;
answererPeer(newRTCSessionDescription(data.sdp), video_stream);
});
}
if (data.sdp.type === 'answer') {
offerer.setRemoteDescription(newRTCSessionDescription(data.sdp));
}
}
if (data.candidate) {
addIceCandidate((offerer || answerer), newRTCIceCandidate(data.candidate));
}
};
var iceTransportPolicy = 'all';
var iceTransportLimitation = 'udp';
functionaddIceCandidate(peer, candidate) {
if (iceTransportLimitation === 'tcp') {
if (candidate.candidate.toLowerCase().indexOf('tcp') === -1) {
return; // ignore UDP
}
}
peer.addIceCandidate(candidate);
}
var offerer, answerer;
var iceServers = {
iceServers: [{
'urls': [
'stun:stun.l.google.com:19302',
'stun:stun1.l.google.com:19302',
'stun:stun2.l.google.com:19302',
'stun:stun.l.google.com:19302?transport=udp',
]
}],
iceTransportPolicy: iceTransportPolicy,
rtcpMuxPolicy: 'require',
bundlePolicy: 'max-bundle'
};
// https://https;//cdn.webrtc-experiment.com/IceServersHandler.jsif (typeofIceServersHandler !== 'undefined') {
iceServers.iceServers = IceServersHandler.getIceServers();
}
var mediaConstraints = {
OfferToReceiveAudio: true,
OfferToReceiveVideo: true
};
/* offerer */functionoffererPeer(video_stream) {
offerer = newRTCPeerConnection(iceServers);
offerer.idx = 1;
video_stream.getTracks().forEach(function(track) {
offerer.addTrack(track, video_stream);
});
offerer.ontrack = function(event) {
remoteVideo.srcObject = event.streams[0];
};
offerer.onicecandidate = function(event) {
if (!event || !event.candidate) return;
websocket.send(JSON.stringify({
candidate: event.candidate
}));
};
offerer.createOffer(mediaConstraints).then(function(offer) {
offerer.setLocalDescription(offer).then(function() {
websocket.send(JSON.stringify({
sdp: offer
}));
});
});
}
/* answerer */functionanswererPeer(offer, video_stream) {
answerer = newRTCPeerConnection(iceServers);
answerer.idx = 2;
video_stream.getTracks().forEach(function(track) {
answerer.addTrack(track, video_stream);
});
answerer.ontrack = function(event) {
remoteVideo.srcObject = event.streams[0];
};
answerer.onicecandidate = function(event) {
if (!event || !event.candidate) return;
websocket.send(JSON.stringify({
candidate: event.candidate
}));
};
answerer.setRemoteDescription(offer).then(function() {
answerer.createAnswer(mediaConstraints).then(function(answer) {
answerer.setLocalDescription(answer).then(function() {
websocket.send(JSON.stringify({
sdp: answer
}));
});
});
});
}
var video_constraints = {
mandatory: {},
optional: []
};
functiongetUserMedia(successCallback) {
functionerrorCallback(e) {
alert(JSON.stringify(e, null, '\t'));
}
var mediaConstraints = {
video: true,
audio: true
};
navigator.mediaDevices.getUserMedia(mediaConstraints).then(successCallback).catch(errorCallback);
}
btnShareYourCamera.onclick = function() {
getUserMedia(function(video_stream) {
localVideo.srcObject = video_stream;
offererPeer(video_stream);
});
};
- You must attach stream using
peer.addTrack
as you can see in the above example - You must receive remote stream using
peer.ontrack
as you can see in the above example
i.e. use addTrack
to attach your camera and use ontrack
to receive remote camera.
You must never send your stream using dataChannel.send
. Both are totally different protocols. A MediaStream
must be shared using RTP; not SCTP. RTP is used only if you call peer.addTrack
method to attach your camera stream.
This process happens before you open or join a room.
See single-page demo here: https://www.webrtc-experiment.com/getStats/
HTML for above code snippet:
<button id="share-your-camera"></button>
<video id="local-video" controls autoplay playsinline></video>
<video id="remote-video" controls autoplay playsinline></video>
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