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Showing posts with the label Performance

Three.js Merging Meshes But Keeping Separate Materials

I am working on a visualization project based through a web server and I have it working and lookin… Read more Three.js Merging Meshes But Keeping Separate Materials

For Loop Performance In Javascript

As my research leads me to believe that for loops are the fastest iteration construct in javascript… Read more For Loop Performance In Javascript

Jquery/javascript - Performance-issue When Having A Lot Of Small .js-files?

i've got a site with a lot of referenced .js-Files; those are rather small files, but I want to… Read more Jquery/javascript - Performance-issue When Having A Lot Of Small .js-files?

Javascript. Does The Position Of The Code Affect Performance?

I was searching for ways and tricks to improve my javascript code performance. I would like to know… Read more Javascript. Does The Position Of The Code Affect Performance?

Google Maps V3 Rendering Over 1 Million Markers (in A Reasonable Time)

I have recently created a Google Map using V3 of the API (latest version). One of my requirements … Read more Google Maps V3 Rendering Over 1 Million Markers (in A Reasonable Time)

Javascript Performance Problems With Too Many Dom Nodes?

I'm currently debugging a ajax chat that just endlessly fills the page with DOM-elements. If yo… Read more Javascript Performance Problems With Too Many Dom Nodes?

Performance - String.charat(0) Vs. /^.{1}/

Which should be faster conceptually speaking? String.charAt(0) or /^.{1}/ (regex) Solution 1: Stri… Read more Performance - String.charat(0) Vs. /^.{1}/

How To Handle Javascript On Page With Thousands Of Checkboxes In Ie6

I am having problems with code written in ASP.NET with some javascript, doing a postback to the ser… Read more How To Handle Javascript On Page With Thousands Of Checkboxes In Ie6